Originally published on The 405
Bioshock Infinite is a world apart from its Rapture set counterparts, and the developers pin their colours to the mast from the get go, with an opening set piece that can only be described as a masterclass in the use of imagery. You’re introduced to protagonist Brooker DeWitt on the open sea, two NPC’s rowing him towards a lighthouse, so he can make the journey to Columbia, a city in the sky, and rescue Elizabeth. On your way to the top of the lighthouse, you’re met by blood trails, quasi-religious text emblazoned on walls, and finally a series of bells that will grant you access to the aforementioned city.
In a scene reminiscent of the alien communication set piece in Spielberg‘s Close Encounters Of The Third Kind, the sky lights up, repeating the tolling of the bells used to gain entry to Columbia. It’s absolutely breathtaking – my heart hitched in my throat with anticipation as the clouds above me throbbed in a kaleidoscope of lights and colours. It was time to take the first step on my journey.


